Showing posts with label Audience. Show all posts
Showing posts with label Audience. Show all posts

Monday, June 20, 2011

The problem I'm having with Kickstarter

I'm a fan of Kickstarter and their team. I've used it for films I've helped as a consultant, and I've contributed to several projects (not all of them film related) through it. There's nothing wrong with supporting projects you love, and yes, there's a little bit of a funding revolution going on as a result. That's all well and good, but...

I've been thinking a lot lately about the unintended negative consequences of it, and particularly how these relate to our current political situation and the future of both funding for the arts and of what types of projects get support. We build our society and our future with little decisions. We tend to make them quickly and just focus on the novelty of new mechanisms, instead of thinking about their bigger implications. This critique isn't a thesis, but rather my initial thoughts on the subject.

On the face of it, Kickstarter is pretty harmless, and I think the founder's intentions are good. It's great that people can raise money for cool things from the crowd. It's hard to raise money, especially for the arts, and there have always been a lot of gatekeepers in the way. Now, the people can decide what gets funded.

I fear, however, that this particular phenomenon fits a little too squarely with the right-wing agenda in the US (and elsewhere, actually). Government support for the arts has always been miniscule, but it's now disappearing rapidly, with many states moving to cut their state arts commissions and one that already has. This year, we saw more attacks on the NEA, CPB and other public funding for media and the arts. Yes, crowdfunding helps bridge the increasing gap, but I'd be much more excited if I received calls to action to support public funding for the arts every five minutes, instead of another email announcing a Kickstarter campaign I can help fund.

Why should I need to help fund some filmmaker I love, when I pay taxes that I believe should support the arts, but don't. This smacks of the "big society" ideas going around in the UK to me. The government doesn't need to help the people anymore, the people can help the people. While contributing to a Kickstarter campaign doesn't make you a right-wing, arts-cutting person, by any means, the adoption of such trends can be detrimental to the argument for public funding of the arts.

Now, I'm not sure that's such a bad thing, to play devil's advocate. Heck, the State Arts Agencies are probably a lost cause, and the NEA hasn't been very effective (although their new leadership is trying hard). A crowdfunding system is better than no system at all, and I've seen multiple projects raise more money in less time through Kickstarter than the average government grant. But I'm also weary of some other things this trend reinforces.

First, I've already witnessed the following:
  • Funders who have already determined that they don't need to fund production and distribution, because anyone can shoot a film for cheap and give it away on YouTube, who now also add that it's easy to fund a movie, so why should they? Trust me, I've heard these arguments already.
  • Funders who understand that good films can be expensive to make and distribute, but who think that you should show them a successful crowdfunding campaign, to show community support. I'm all for the power of the audience, but some art isn't necessarily popular, and making it a popularity contest won't make better, or more effective, art.
  • Funders who don't know anything about any of this, but they smell a trendy subject easily, and are easily swayed. Many of these are now asking how your campaign went, even though they've never even looked at Kickstarter.
My biggest concern, however is this - guess who usually gets help when the people help the people? The rich and connected people. That's who. They've traditionally been the ones able to make indie films, by the way, even though people don't like to talk about it. This isn't exclusively true, of course, but it tends to be true - filmmaking has been a rich person's game for most of its history. In addition, the doc community is nothing if not an insider's clique, and Kickstarter isn't changing that much. There's a big danger, and it's a very likely scenario, that we'll just get more of the same in terms of what and who gets funded.

Take a look at who you hear from and support on Kickstarter. Unless you are an exceptional scout, I'm willing to bet the list is disproportionately Western, White and middle-class or above. Take a look at the most funded projects on Kickstarter, again it appears (from an unscientific survey) to hold up these assumptions.

Perhaps this will change. Perhaps I am wrong. Perhaps we'll live in a crowd-funded world in the future and it won't look like this. I'm not so sure. Are you? I, for one, would like to see things mature to something different - government funding for the arts, that is accountable to, open to and influenced by the people. Perhaps augmented by the crowd, but not solely supported by it. Diverse in both projects funded and who funds them.

In the meantime, I'll keep supporting the projects I love on Kickstarter. Perhaps someone will start a Kickstarter campaign to build an arts agency that takes the place of the NEA someday. I'll contribute to that too!

Thursday, May 19, 2011

Report from DocAviv

I'm just back from the fabulous DocAviv Film Festival. This was my first trip to Israel, and I wish I could've stayed longer. I met wonderful people, saw some great films as part of the International Jury, went to the beach (a lot), visited many of the famous sites and learned a lot. While DocAviv takes place during Cannes, that doesn't matter much to the locals, who are coming out in droves, filling the theaters and having a great time watching some amazing docs.

We awarded two prizes. The first was a Special Jury Mention to the film Darwin, by Nick Brandestini. He's off to Karlovy Vary next, and you can check out the film here. We also awarded the International Competition Award to El Sicario: Room 164 by Gianfranco Rosi. Turns out El Sicario was recently picked up and will play NYC and elsewhere soon. I highly recommend both films as well as all of the others in competition. There was also an Israeli Doc competition (with many great films, Israeli docs are in their prime right now) and student film awards, as well as a DocChallenge and many special events (including my favorite: Food and Film). The festival is only 13 years old now (happy Bar Mitzvah), but is growing in importance and stature and I highly recommend that doc makers, industry and fans check it out. You can't get much better than May in Tel Aviv, with good docs, good conversations and outdoor screenings at the Tel Aviv Port!

While there, I also ran a workshop with Hypermedia on the Future of the Doc, called "Re:Invent." It was a full day workshop broken into three sessions: new business models for distribution and audience engagement, transmedia practices and pitching. I learned a lot from the audience - about particularities of Israeli cinema and possibilities, about new ideas and I hope I left behind some wisdom as well. The biggest things I learned are: 1. that Israeli Docs are great, the scene is vibrant and winning awards (this I knew, but learned even more while there, watching about 15 recent docs) and 2. that there's a pretty solid funding system in place, but not much for trying new models of outreach and distribution, and last 3. that the political situation makes many things difficult for Israeli filmmakers both at home and abroad (in many ways, and from many different perspectives, too much to cover here). There were two interviews that ran in conjunction. One at NRG, and you can see a Google Translation here, and one with DocMovies. Speaking of DocMovies, they have launched a really cool distribution service that is very filmmaker friendly, and I hope to cover more about that soon.

I've uploaded the slides from my workshop to SlideShare. Feel free to download them, and use them as you wish. I hope to give more updates from the festival soon.


DocAviv - Roadmap to the Future of Docs
View more presentations from Brian Newman

And a late edit: The organizers published this great Flickr Set of the day:




 

Monday, April 04, 2011

Conclusion to 7 Trends for the Future of the Arts

Over the past week, I've been posting every few days about the future of the arts. None of what I brought up here was meant to be ground-breaking, but rather, was meant to be a summary of some key trends of the current moment that will likely have a profound impact on the arts (even if the trends aren't in and of themselves all that profound). I was hoping to spark some interest in the topic, and in the book where these thoughts first appeared: 20 Under 40.

In the original chapter for 20 Under 40, I ended with a conclusion that I won't print in its entirety here. Briefly, I argued that with these changes and trends come great responsibility for artists and arts organizations. We have a chance now to help shape the future not just of the arts, but of society. As I said in the book:

Perhaps the greatest threat to the digital future is society’s lack of imagination. What is needed most now is an ability to imagine what might come next, instead of trying to bend digital change to fit preconceived notions of the world. Herein lies the heart of why the arts sector must take the lead in these debates by experimenting with what’s next in technology.

The arts sector is well positioned to put forth innovations that harness the demand for participatory culture, for relationship and community building, and for connecting audiences more directly with artists. Such innovations can help people find the art and culture they desire and curate experiences that lead to discovery. They can help insure that democratic critical discourse remains an important facet of our cultural experience. Unless the arts sector takes an active role in creating the future, a new era of digital sameness may be the best we get, and our society will be the poorer for it.

My hope is that this chapter, and this series of articles on it will help spark some dialogue about the role of the arts in our future. You can check out each of the posts here, or buy the 20 Under 40 anthology here.

Editors Note: Oops, I forgot that I had promised to hint at three more key trends that I didn't cover in the book. This last bit was added after my original post:

I didn't have space in the chapter to cover the 10 things I think are vital changes. Here's the final three:

8. Diversity - The US is much more diverse than its current cultural marketplace. Arts organizations pay lip service to diversity all the time, but not enough is being done and audiences are changing and expect more options.

9. Global - We are a globally interconnected society now. I have more in common with people who share my tastes and cultural interests in Iceland (or Kenya, or....) than I do with my neighbors. Arts organizations need to think of whether they serve a global audience (not all will) and how they can do this more easily. Corporations ignore the state now, and perhaps so should we. In addition, we learn about and expect to interact with more global culture.

10. Remix - It's not just for music and video. Remix as a concept is seeping into other areas of culture and needs to be explored, encouraged and embraced by more arts organizations.

Bonus 11. Mobile - Ok, this one is obvious. Do I need to explain further?
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Wednesday, March 30, 2011

In a world of Free, the Future Lies in Find: Trend 6/7 Future Arts

This is part seven in an ongoing series of posts on 7 Trends for the Future of the Arts. Originally published (and partially reprinted here with permission of the publisher) in the book: 20 Under 40: Reinventing the Arts and Arts Education for the 21st Century. I'm presenting selections from each trend, and you can follow the whole post series from here. If you are interested in these arguments, check out and think about purchasing the book here.

Trend 6: In a world of Free, the Future Lies in Find

In a digital world, a copy is just zeros and ones and thus—copies are free. This makes piracy of content much easier, but it also allows for the legal dissemination of content. Many companies are finding that they can use free as one aspect of their business model, often through advertising and sponsorship support or through the use of free content to attract people to pay for an upgraded “freemium” version.

It is important to note that this does not mean that free itself is a business model—that wouldn’t be sustainable, but rather that free access can be one part of a multi-tiered business strategy. Raise enough sponsorship and it could be mutually beneficial to you, your audience, and Target to make museum entrance free one night a week (which is not a novel concept).

Tuesday, March 29, 2011

Communal Conversation trumps Marketing: Trend 5/7 Future of Arts

This is part six in an ongoing series of posts on 7 Trends for the Future of the Arts. Originally published (and partially reprinted here with permission of the publisher) in the book: 20 Under 40: Reinventing the Arts and Arts Education for the 21st Century. I'm presenting selections from each trend, and you can follow the whole post series from here. If you are interested in these arguments, check out and think about purchasing the book here.

Trend 5: Communal Conversation trumps Marketing

The Conversation. East End Faces.photo © 2011 jeff hubbard | more info (via: Wylio)When people join a social network, they do so for a variety of reasons including connecting with colleagues, sharing information, or possibly to find friendship, romance, or work. If you glance at most arts organizations’ websites, however, it appears that the administrators think social networking is just about marketing. Themselves. Constantly. If an organization is event-based, one usually finds a flurry of postings just before and during the events it offers, but rarely afterwards—unless it’s a tweet saying “hey, thanks for attending, see you next year.” This couldn’t be further from what audiences want, which is an ongoing dialogue and real sense of connection.

Arts organizations must participate in the building of online communities in a natural way or they will become, as many already have, just so much more noise in the Internet social sphere. This isn’t easy for arts organizations, or for most artists and other people, because real dialogue is hard. In fact, this is precisely the area where one often learns that one’s real queasiness around social media isn’t technical—almost anyone of any age group can learn how to use social networks. What’s hard is conversation, whether that’s in the lobby or online. The entire architecture of most museums, theaters, and arts organizations seems intended to minimize the chance that a staff member could engage in even brief conversation with the public. The architecture of the Internet, however, requires true, engaged conversation.

Until arts organizations realize they must actually participate in a dialogue with their community, they can’t create a proper presence online. While that dialogue will necessarily be different from one institution to another, reflecting different ideas of what constitutes dialogue, it must be genuine, ongoing, and it must have some compelling voice—be it from everyone on staff/commission or just the artistic director or performers. Arts organizations should also begin thinking about how this will evolve over time—likely becoming more participatory, more enriching, and more argumentative at the same time, and likely leading to entirely new art forms which could be co-created by those organizations who take the lead.

Next Up: The Future Lies in Find

Monday, March 28, 2011

Participatory Culture: Trend 4 of 7 for the Future of the Arts

This is part five in an ongoing series of posts on 7 Trends for the Future of the Arts. Originally published (and partially reprinted here with permission of the publisher) in the book: 20 Under 40: Reinventing the Arts and Arts Education for the 21st Century. I'm presenting selections from each trend, and you can follow the whole post series from here. If you are interested in these arguments, check out and think about purchasing the book here.

Trend 4: Participatory Culture

This sense of disintermediation has expanded into what is called participatory culture. Audiences can now easily participate actively in the art they consume, and expect to be able to do so. This is an historic return to the way art used to be practiced—by and for all. Ancient cultures valued communal art making and practice, with the arts integrated into community activity.

For too long, however, art has been placed on a kind of altar—to become a painter, a musician, a dancer or a filmmaker one had to learn “the rules” and follow the canon. Sure, punk rock existed, but to make “fine art” music, such as classical music, one had to learn an almost secret language. One had to take dance lessons, learn ballet, and compete. One had to go to film school and spend a lot of money on equipment. Art was no longer something to be produced by everyone, but something that one had to aspire to learn perfectly. And because it was hard, art became something that was largely consumed.

From today’s perspective one can see that the one-way street of art consumption was an historic aberration, and one society’s good to toss. Audiences no longer want to just consume their art—they want to be involved, to engage in the conversation around art and creativity and perhaps participate in its production. Technology facilitates the human need to connect, share, and participate—and this is great news for the arts.

Through digital technology and sharing culture, legions of people now have access to entire recording studios for free, cheap cameras, and programs to teach them any instrument imaginable. These digital consumers don’t think of themselves as amateurs, but as creative beings, contributing to culture. Each of these individuals now feel a greater connection to the arts and will likely explore more within their interests. In film, the YouTube mash-up creator may begin to seek out classic cinema, or avant-garde works because they now understand it better and feel a connection. They are participating with the arts, searching for a dialogue, and it is incumbent upon existing cultural institutions to tap into this energy and change how it operates to allow for a more participatory arts experience.

Organizations must address this shift in their programming and outreach and even in how they create and curate their shows. They will need to let the audience become more than just spectators. This doesn’t mean that all arts experiences must be participatory, as not all audiences desire the same levels of interaction, but rather that greater levels of interaction should be possible for those who increasingly expect such participation. While some arts organizations are beginning to experiment with programming that involves the audience, or that at least makes the experience more participatory, such as bringing the audience into rehearsals or having them add to a musical performance with their cellphones, the field as a whole should make every effort to make their experiences more participatory.

The value in some of the most successful web businesses today, companies like Amazon, Craigslist, Google, and Wikipedia, derives from the participatory contributions of their users. Users of Amazon gain insight into prospective purchases from the reviews left by other consumers. This value accrues to Amazon, it becomes a more trust-worthy site, but comes from the participation of its users. Facebook, one of the fastest growing companies online today, builds almost all of its value from the participatory activities of its users.

This new level of interactivity, sometimes referred to as web 2.0 culture, is growing and becoming more prevalent in the interactions of most people online. Arts organizations would do well to follow the lead of such companies and incorporate more participation into their organizations, perhaps gaining more value by encouraging dialogue and audience contribution than they can offer on their own.

Up next: Trend 5: Communal Conversation Trumps Marketing.
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Wednesday, March 23, 2011

Disintermediation: Trend 3 of 7 for the Future of the Arts

This is part four in an ongoing series of posts on 7 Trends for the Future of the Arts. Originally published (and partially reprinted here with permission of the publisher) in the book: 20 Under 40: Reinventing the Arts and Arts Education for the 21st Century. I'm presenting selections from each trend, and you can follow the whole post series from here. If you are interested in these arguments, check out and think about purchasing the book here.


Disintermediation—The Audience as Curator
Grupo Corpo Dance Groupphoto © 2005 alex de carvalho | more info (via: Wylio)
Also known as the rise of the crowd, digital technology has disintermediated culture, and this profoundly changes the top-down systems of the arts. For quite some time, arts institutions have talked about making art accessible to the masses. What was often meant, however, was that art resided here in this museum, with a special aura and we, the experts, will educate you, the masses, about its importance so you can come here and experience more of it.

Today, this talk continues, and true, a certain populism can be found in the blockbuster shows of Impressionism or Tim Burton, but disintermediation isn’t just about pleasing large crowds; it also means that audiences can gather around the long-tail of content. If audiences like obscure, niche works, they no longer have to wait for someone to bring it to them, but rather can pool themselves together online and form an audience for that art, often by connecting directly to the artist.

If one isn’t sure whether their tastes are shared by others, they can now find out by starting a blog, advertising it on social networks, and building an audience for, say, European free-jazz pretty quickly. If no local institution is bringing this work to a particular town, the digitally networked townsfolk can build their own tour, bypassing traditional booking agents, performing arts networks, and other middle-men to bring the artist directly to them. The fans no longer need to wait for a review in Artforum, receive a blurb via newsletter from their local orchestra, or wait longingly for their regional theater to stage a certain production. They can speak directly to one another, follow the opinions of those they trust, sample video and audio of performances or exhibits (often taken by amateurs), and coalesce around the art that they like.

Utilizing digital technology, audiences can now connect globally and discover new art forms and artists they would never before have found. They can also seek out more racial, ethnic, political, and religious diversity when they don’t see it reflected in their local arts organizations’ programming (or staffing). Having gotten used to the idea of digital content being available on demand, anywhere on any device—immediately, consumers will begin to demand this disintermediation and immediacy from other art forms and live arts experiences as well.

Arts institutions need to embrace this disintermediation. This doesn’t mean tearing down the walls and firing all the curators, but rather arts organizations should utilize the better aspects of this trend. True, many arts organizations have been experimenting with disintermediation and participation for some time (perhaps this is an ongoing experimentation for most), and many are having some success. That said, the field as a whole must contend with this phenomenon more directly and develop best practices because digital technology has compounded this expectation.

Today’s consumer expects that their content will be available on every platform simultaneously, watching their favorite film through Netflix, XBox, Amazon, iTunes on their cellphone, TV, or any other device. They don’t care about the established systems for discovery and access, and this too means that arts organizations must adapt and will need to collaborate and share more readily.

An audience member often follows the artist, so perhaps the Brooklyn Academy of Music (BAM) should notify me when Grupo Corpo plays next in New York, even at a rival venue, not just when they next play BAM—and perhaps that venue would push their patrons back for another show. Perhaps subscriptions should be offered that allow me access not just to MoMA, but to multiple institutions, perhaps in multiple cities. Ticket selling systems of the future should likewise push content to me not just at my current location, but also to where I might be next. These systems should be “smart” enough to notify me of my favorite playwright’s next show, or my favorite actor’s new film. This sense of collaboration will be difficult because it challenges existing notions of competition and loyalty, but discovery of the arts is now disintermediated, and arts organizations that embrace these changes will thrive.
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